//
//  Paticles.h
//  Particles
//


#import <Foundation/Foundation.h>


#import <QuartzCore/QuartzCore.h>
#import <OpenGLES/EAGL.h>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#import <OpenGLES/EAGLDrawable.h>


#import "Dot.h"

#define MAXDOT 64

@interface Particles : NSObject {

	GLuint texture;
	Dot *dot[MAXDOT];
}

-(void)inicializar;
-(void)setTouch:(GLfloat)x y:(GLfloat)y;
-(void)draw;


@end
